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Capcom has exciting plans for Monster Hunter Wilds that will deepen the gameplay experience.

The connection between humans and nature has always been crucial to Monster Hunter, but Capcom has even more insights to share this time.

Monster Hunter always emphasizes that you are not the villain. Hunters are not simply rogue poachers killing for sport; they belong to a guild that takes the responsibility of maintaining harmony with nature very seriously. Hunts are only sanctioned when monsters exhibit aggressive behavior, typically due to something awry in the environment. While this reasoning may seem tenuous given that it involves hunting hundreds of majestic beasts to create hats, armor, and weapons—only to use those items to hunt more monsters—Capcom has consistently worked to present Monster Hunter with a noble perspective over the years. Monster Hunter: Wilds continues this trend by making its most explicit effort yet to promote an eco-positive message alongside its combat mechanics.

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“When we launched Monster Hunter: World, its success prompted us to think about what we wanted to achieve in the next Monster Hunter installment,” said Yuya Tokuda, the director of Wilds and also the director of 2018’s World. He mentioned that one of the team’s first priorities was to create “seamless gameplay sequences” without loading screens. This idea is reflected in Wilds’ pop-up camps, which allow players to remain in the field for extended periods without interruptions between hunts. Additionally, the team focused thematically on not only the nature of the Monster Hunter world but also on how the inhabitants interact with that nature.

“The design of Wilds was inspired by the relationship between people, nature, and monsters, as well as the role of hunters in such a world,” Tokuda explained. “We aimed to convey this not only through gameplay but also through a rich and deep story. We have many other plans aligned with the concept of Monster Hunter Wilds, and we are confident that this game successfully expresses what we wanted to portray.”

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“We have various characters living in that world, such as Nata, whose hometown was destroyed by a monster, and Olivia, who aims to correct that. Each character has a unique perspective, and we wanted to illustrate how a hunter would feel in such a world. What emotions would they experience? How would they think? Since everyone is different, we decided to incorporate these elements into Monster Hunter Wilds.”

The main takeaway from our conversation is that Tokuda’s team already has numerous plans in the works that will build on the central idea of Wilds. With Monster Hunter Wilds set to release in just a week, is it too soon to start imagining what Capcom might develop for an expansion?

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